George Level 1 of the Dungeon (0, 0, D:1) a cursed -2 dagger (12, 2, D:1) 21 sling bullets (12, 3, D:1) a +0 club (28, 46, D:1) a stone (29, 46, D:1) a +0 dagger (37, 15, D:1) a +0 whip (42, -3, D:1) a +0 club (50, 13, D:1) a +0 hand axe (51, -3, D:1) a +0 scale mail (54, 41, D:1) a +0 club (55, 32, D:1) a +0 club (55, 38, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (4, 31, D:2) 5 stones (5, 21, D:2) a +0 club a +0 hunting sling 19 stones (5, 23, D:2) a stone (5, 25, D:2) a stone (6, 21, D:2) a +0 club (14, 6, D:2) a +0 club (19, 14, D:2) a +0 leather armour (24, 25, D:2) a +0 dagger (27, 6, D:2) a +0 club (28, 8, D:2) a +0 club (31, 23, D:2) a +0 flail (33, 22, D:2) a +0 club (41, -6, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) 15 poisoned needles (8, -3, D:3) 12 arrows (9, -22, D:3) a +0 short sword (28, -26, D:3) 13 stones (31, -1, D:3) a +0 vampiric short sword a cursed +0 leather armour (38, -13, D:3) 15 stones (39, -29, D:3) a +0 halberd (39, -20, D:3) 21 stones Level 4 of the Dungeon [Shop] Viacw's Antique Armour Emporium a +0 chain mail (85 gold) a +0 robe (13 gold) the +5 ring mail of the Other Side {*Corrode rElec MR+++ Dex-5} (723 gold) It affects your dexterity (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. a +0 robe of cold resistance (146 gold) a +0 helmet (85 gold) a +1 leather armour of fire resistance (266 gold) a +0 ring mail (76 gold) (0, 0, D:4) a +0 battleaxe (6, 8, D:4) a +0 giant spiked club (9, 16, D:4) a book of Necromancy (20, -2, D:4) a +0 halberd (20, 18, D:4) a book of Flames (23, 17, D:4) 7 tomahawks (29, 26, D:4) 18 stones (36, -6, D:4) 16 stones Level 5 of the Dungeon (0, 33, D:5) a +0 leather armour (2, -3, D:5) a +0 hand axe a +0 scale mail (3, -3, D:5) a +0 chain mail a +0 club a +0 halberd a +0 hunting sling a +0 leather armour (3, 16, D:5) 24 bolts (28, 1, D:5) a +0 scale mail (30, 6, D:5) 21 arrows (34, 6, D:5) a +0 flail (34, 28, D:5) a +0 short sword (34, 29, D:5) a +0 dagger of venom a +0 robe (39, 0, D:5) 7 poisoned needles (42, 3, D:5) a cursed +0 leather armour a +0 trident (43, 3, D:5) a cursed -3 short sword (43, 4, D:5) a +0 club (43, 6, D:5) a +0 giant spiked club (43, 7, D:5) a +0 chain mail (43, 14, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) 20 stones (18, -6, D:6) a cursed -2 giant club (22, 18, D:6) a +0 trident (23, -31, D:6) a +0 chain mail (24, 5, D:6) an uncursed staff of summoning (28, -36, D:6) 2 scrolls of noise (28, -31, D:6) a +0 mace of protection (29, -30, D:6) a +0 spear (29, -27, D:6) 13 poisoned needles (29, -21, D:6) 2 potions of brilliance 2 potions of degeneration (30, -21, D:6) 2 potions of lignification (33, 22, D:6) 15 arrows (36, 17, D:6) 8 stones (42, 3, D:6) a +0 leather armour (45, -20, D:6) 25 stones (46, -9, D:6) 12 poisoned needles (58, -13, D:6) a +0 leather armour (58, -11, D:6) a +0 scale mail Level 7 of the Dungeon (0, 0, D:7) a meat ration (1, -4, D:7) a +0 scale mail (2, 2, D:7) a wand of random effects (6/48) (3, 5, D:7) a +0 robe (6, -1, D:7) a +0 leather armour (8, 2, D:7) a killer bee corpse (8, 11, D:7) a +0 war axe (unseen) (10, 15, D:7) a potion of invisibility (11, 6, D:7) a killer bee corpse (11, 7, D:7) a giant frog corpse (12, 2, D:7) a cursed -2 giant club (14, 4, D:7) a +0 war axe (unseen) (16, -3, D:7) 8 gold pieces