George Level 1 of the Dungeon (0, 0, D:1) a +0 whip (3, 17, D:1) a +0 robe (6, 13, D:1) a +0 club (12, 11, D:1) a +0 club (15, 0, D:1) a +0 club (15, 14, D:1) a +0 club (23, -7, D:1) a +0 club (23, -5, D:1) a +0 leather armour (43, -12, D:1) a cursed -2 hunting sling (51, 21, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) 23 bolts (2, 14, D:2) 11 poisoned needles (3, -3, D:2) a +0 leather armour (11, 26, D:2) a +0 club (12, 25, D:2) a +0 dagger (18, 7, D:2) a +0 club a jackal corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (20, -14, D:2) a stone (20, -13, D:2) 3 stones (21, 24, D:2) an adder corpse (skeletalised by now) (28, 3, D:2) a rat corpse (skeletalised by now) (30, -16, D:2) a +0 plate armour (30, -15, D:2) a +0 robe (30, 25, D:2) a +0 helmet (30, 26, D:2) a +0 dagger a kobold corpse (skeletalised by now) (33, -21, D:2) a +0 ring mail (35, -15, D:2) a +0 dagger (36, 17, D:2) a +0 club (44, 10, D:2) a +0 club (45, -14, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (4, 2, D:3) 2 scrolls of identify (5, -2, D:3) 16 arrows (7, -3, D:3) a +0 long sword (8, -6, D:3) a scroll of noise (16, -2, D:3) 16 stones (18, 8, D:3) 19 arrows (29, 10, D:3) 20 arrows (31, 6, D:3) a rat corpse (34, 15, D:3) an adder corpse (35, 10, D:3) 22 stones (37, 16, D:3) a +0 ring mail (38, 21, D:3) a giant gecko corpse