George Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -17, D:1) a +0 dagger (11, -31, D:1) a +0 club (11, -30, D:1) a +0 helmet (11, -20, D:1) a +0 club (23, -2, D:1) a +0 club (30, -36, D:1) 12 poisoned needles (33, -7, D:1) a cursed +0 helmet (45, -21, D:1) a +0 dagger (47, -46, D:1) 17 bolts (54, -7, D:1) 12 arrows (62, 3, D:1) 21 sling bullets Level 2 of the Dungeon (4, 3, D:2) 2 stones (5, 8, D:2) a +0 hunting sling 23 stones (12, -3, D:2) a +0 club (22, 13, D:2) a cursed +0 dagger (33, -2, D:2) a stone (34, -2, D:2) a stone (37, -2, D:2) a +0 club a stone (43, 3, D:2) 29 bolts (51, 4, D:2) 23 arrows (57, 26, D:2) a +0 robe (58, 3, D:2) a +0 club (58, 8, D:2) a +0 club (60, 0, D:2) a +0 whip (61, 33, D:2) a +3 antimagic dagger Level 3 of the Dungeon (0, 0, D:3) a +0 robe (0, 27, D:3) a +0 short sword an orc corpse (skeletalised by now) (6, 10, D:3) a +0 mace (14, 38, D:3) a +0 club (20, 12, D:3) a +0 dagger (21, -3, D:3) a +0 ring mail (25, -3, D:3) a cursed +0 club (27, 36, D:3) 15 poisoned needles (35, 16, D:3) a stone (35, 18, D:3) a +0 dagger 2 stones (42, 33, D:3) 12 gold pieces (46, 26, D:3) a +0 halberd (47, 18, D:3) a +0 flail (47, 24, D:3) a bat corpse (54, 15, D:3) a +0 club 2 stones a kobold corpse