George Level 1 of the Dungeon (0, 0, D:1) 15 arrows (4, -1, D:1) 25 stones (4, 8, D:1) an uncursed amulet of harm (6, -21, D:1) a +0 club (10, -11, D:1) a +0 club (15, 3, D:1) a +0 whip (19, -1, D:1) a +0 club a goblin corpse (skeletalised by now) (19, 0, D:1) a +0 club (26, -10, D:1) a +0 spear (26, -6, D:1) a +0 leather armour (27, -9, D:1) a +0 dagger a +0 dagger (28, -16, D:1) a +0 dagger (28, -15, D:1) a giant cockroach corpse (29, -16, D:1) a quokka skeleton (30, -16, D:1) a +0 club a goblin corpse (33, -23, D:1) a +0 whip (34, -16, D:1) a +0 spear (35, -31, D:1) a +0 short sword (37, -19, D:1) 14 stones (39, -1, D:1) a bat corpse (skeletalised by now) (39, 1, D:1) a +0 ring mail (42, -22, D:1) 23 arrows (42, -21, D:1) 23 stones Level 2 of the Dungeon (0, 0, D:2) 24 stones (6, 2, D:2) 17 bolts (9, 2, D:2) a potion of heal wounds