George Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (5, 13, D:1) 25 bolts (16, -11, D:1) a +0 leather armour (18, -9, D:1) a stone (24, -7, D:1) a +0 club (29, 9, D:1) a +0 robe (41, 20, D:1) a +0 club (46, -2, D:1) a +0 club (47, -5, D:1) a stone (48, -9, D:1) 2 stones (48, -6, D:1) a stone (52, 10, D:1) a +0 club (54, 23, D:1) a +0 club (55, 19, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) a giant newt corpse (skeletalised by now) (6, 0, D:2) a +0 dagger (8, -28, D:2) a +0 club (9, -26, D:2) a +0 club (10, -46, D:2) Sif Muna's Reference Book on Moulding Spells Type Level a - Beastly Appendage Transmutation 1 (18, -58, D:2) 15 stones (18, -1, D:2) 29 stones (20, -49, D:2) a +0 short sword (20, -30, D:2) a +0 scale mail (25, -29, D:2) a +0 falchion (27, -9, D:2) 15 arrows (32, -54, D:2) a +0 club (46, -36, D:2) a cursed +0 robe Level 3 of the Dungeon (0, 0, D:3) a throwing net (6, 14, D:3) a cursed -3 club a hobgoblin corpse (skeletalised by now) (7, 0, D:3) a throwing net (10, 38, D:3) a jackal corpse a jackal corpse (15, 16, D:3) 22 stones (16, 16, D:3) a +0 robe (23, 24, D:3) a +0 mace (38, 30, D:3) a quokka corpse