George Level 1 of the Dungeon (9, -37, D:1) a +0 robe (12, -4, D:1) 16 arrows (13, -14, D:1) a stone (14, -29, D:1) a +0 club (14, -14, D:1) a +0 club (24, 3, D:1) a +0 whip (26, -39, D:1) a +0 club (37, -46, D:1) a +0 dagger (39, -30, D:1) a +0 ring mail (53, -25, D:1) 15 bolts (58, -32, D:1) 22 sling bullets (59, -30, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 pair of boots (1, -13, D:2) a cursed -1 club (3, -21, D:2) a bat corpse (13, -4, D:2) a kobold corpse (skeletalised by now) (23, -30, D:2) a +2 dagger of draining (24, -26, D:2) a +0 club (24, -12, D:2) a +0 club (31, 0, D:2) a quokka skeleton (36, -15, D:2) 7 stones (37, -11, D:2) a +0 whip a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (38, -14, D:2) a stone (39, -14, D:2) a stone (40, -15, D:2) a stone (46, -2, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 club