George Level 1 of the Dungeon (0, 2, D:1) a stone (0, 3, D:1) a stone (12, 45, D:1) a +0 whip (14, 10, D:1) a stone (26, 21, D:1) a +0 dagger (26, 26, D:1) a +0 short sword 31 sling bullets (28, -2, D:1) a +0 buckler (30, -9, D:1) a +0 dagger (32, 4, D:1) a +0 ring mail (33, 37, D:1) a +0 leather armour (34, -3, D:1) a +0 club (34, 31, D:1) 11 arrows (37, 16, D:1) a +0 ring mail (40, 27, D:1) a +0 robe (44, -2, D:1) 21 bolts (48, 35, D:1) a +0 dagger (53, 10, D:1) a +0 short sword 3 stones (53, 29, D:1) a +0 dagger (59, 1, D:1) a +0 club (63, 31, D:1) a +0 dagger (65, 26, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 3 stones a kobold corpse (1, 27, D:2) a potion of lignification (6, 30, D:2) a goblin corpse (skeletalised by now) (7, -2, D:2) 12 gold pieces (8, 46, D:2) a potion of degeneration a +0 short sword (9, 26, D:2) a bat corpse (skeletalised by now) (10, 26, D:2) a hobgoblin corpse (skeletalised by now) (11, 20, D:2) 13 stones (22, 5, D:2) a meat ration (24, 9, D:2) a +0 hunting sling