George Level 1 of the Dungeon (0, 0, D:1) a +0 club (10, -13, D:1) a +0 hunting sling (15, 18, D:1) a +0 dagger (20, 1, D:1) 20 stones (22, -3, D:1) a +0 short sword (22, 10, D:1) 5 poisoned needles (22, 31, D:1) a +0 dagger (36, 4, D:1) 14 stones (51, 26, D:1) a +0 robe (51, 31, D:1) a +0 club (55, -1, D:1) a +0 whip Level 2 of the Dungeon (4, -30, D:2) a rat corpse (skeletalised by now) (7, -2, D:2) a +0 robe (9, -43, D:2) a +0 club (9, -29, D:2) an adder skeleton (10, -3, D:2) 28 stones (13, -29, D:2) a +0 club (13, -20, D:2) a bat corpse (skeletalised by now) (14, -38, D:2) 28 stones (19, -25, D:2) a +0 short sword (21, -8, D:2) a +0 dagger 2 stones (22, -6, D:2) a +0 club (24, -7, D:2) a stone (29, -44, D:2) a +0 quarterstaff (33, -39, D:2) a +0 leather armour (37, 1, D:2) 18 stones (40, -32, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a goblin corpse