George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, 29, D:1) 17 stones (10, -1, D:1) 18 stones (10, 14, D:1) 19 arrows (14, 5, D:1) a +0 dagger (20, -1, D:1) a +0 leather armour (20, 9, D:1) a +0 helmet a +0 dagger (21, -6, D:1) a +0 club (24, 1, D:1) 16 stones (38, -9, D:1) 27 stones Level 2 of the Dungeon (0, 0, D:2) 11 arrows (2, 41, D:2) a +0 dagger (3, -4, D:2) a giant gecko corpse (3, 18, D:2) 9 stones (5, -3, D:2) a +0 hand axe (unseen) (10, 18, D:2) 19 stones (13, 22, D:2) a +0 ring mail (30, -6, D:2) a goblin corpse (skeletalised by now) (32, -6, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (34, 4, D:2) a +0 club (37, 17, D:2) a +0 dagger (45, -11, D:2) a +0 short sword (45, 6, D:2) 20 stones (45, 33, D:2) a +0 dagger (49, -4, D:2) a kobold corpse (skeletalised by now) (52, -1, D:2) 24 stones (56, 1, D:2) 2 stones (57, -10, D:2) 4 curare-tipped needles (60, -3, D:2) a +0 whip (62, -5, D:2) 21 stones