George Level 1 of the Dungeon (0, 0, D:1) 27 sling bullets (1, 2, D:1) 23 arrows (7, -14, D:1) a +0 robe (7, -11, D:1) a +0 club (8, -2, D:1) 18 sling bullets (11, 10, D:1) 15 arrows (15, -1, D:1) a +0 dagger (16, -1, D:1) 23 bolts (18, 15, D:1) a +0 leather armour (27, -28, D:1) 22 arrows (29, 12, D:1) 19 sling bullets (42, -24, D:1) a +0 club (42, -21, D:1) a stone (49, -22, D:1) a +0 ring mail (50, 3, D:1) a +0 chain mail (52, -17, D:1) 8 stones Level 2 of the Dungeon (0, 0, D:2) a potion of brilliance a cursed +0 robe (3, -25, D:2) a cursed -3 dagger (3, -13, D:2) a +0 short sword a +0 dagger a kobold corpse (skeletalised by now) (4, 0, D:2) 19 stones (5, -6, D:2) a cursed -1 club a +0 hunting sling 21 stones (6, 5, D:2) 12 stones (15, -11, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (29, 0, D:2) 5 large rocks (30, -5, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (31, -3, D:2) 31 stones (43, -30, D:2) a +0 dagger