George Level 1 of the Dungeon (0, 0, D:1) a cursed -3 club (1, 41, D:1) a +0 short sword (14, 20, D:1) 24 stones (19, 2, D:1) a +0 club (23, 38, D:1) a stone (23, 41, D:1) 4 stones (29, 3, D:1) 20 sling bullets (29, 35, D:1) a +0 dagger (31, -1, D:1) 3 stones (31, 35, D:1) a +0 leather armour (34, 29, D:1) a +0 dagger (35, 8, D:1) a +0 club (35, 12, D:1) a +0 dagger (35, 20, D:1) 15 arrows (36, -1, D:1) a +0 club a +0 club (37, -1, D:1) a potion of degeneration (37, 48, D:1) a +0 dagger (38, 48, D:1) a +0 spear (42, 13, D:1) 17 arrows (42, 26, D:1) a +0 dagger (49, 9, D:1) a +0 whip (56, 8, D:1) 17 stones a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 scythe a +0 robe a potion of degeneration (1, -22, D:2) a stone (1, -21, D:2) a stone (2, -24, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (2, -21, D:2) a +0 dagger (10, 12, D:2) 16 bolts (23, 11, D:2) a +0 club (35, 1, D:2) a +0 dagger (37, 20, D:2) a stone (41, 11, D:2) a +0 club (43, -10, D:2) a +0 club a +0 club (44, 1, D:2) a +1 hunting sling of evasion (45, -21, D:2) 28 stones (46, -19, D:2) 15 sling bullets (47, -19, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (0, 9, D:3) a +0 flail a +0 leather armour (0, 10, D:3) a +0 club an orc corpse (0, 12, D:3) a scroll of identify (25, 0, D:3) 14 stones