George Level 1 of the Dungeon (0, 0, D:1) a +0 hunting sling (2, 19, D:1) a +0 club (7, 34, D:1) a +0 hand axe (11, 34, D:1) a +0 dagger (29, 6, D:1) a +0 club 5 stones (29, 28, D:1) a +0 club (30, 9, D:1) 16 bolts (35, 28, D:1) a +0 robe (37, 12, D:1) 18 stones (41, 30, D:1) a +0 club (42, 30, D:1) 13 arrows (54, -4, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a cursed +0 dagger (1, -5, D:2) a +0 quarterstaff (3, 0, D:2) a +0 dagger (6, -18, D:2) a +0 hunting sling (12, -20, D:2) a +0 dagger (13, -35, D:2) a +0 dagger (21, -42, D:2) a cursed -3 club (21, 0, D:2) a +0 dagger (25, -30, D:2) 10 sling bullets (28, -17, D:2) a +0 dagger a goblin corpse (skeletalised by now) (32, -19, D:2) 24 bolts (33, -29, D:2) a +0 ring mail a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (14, 19, D:3) a rat corpse (15, 18, D:3) a +0 whip