George Level 1 of the Dungeon (0, 5, D:1) 13 stones (4, 8, D:1) 19 stones (6, 15, D:1) a +0 club (18, 41, D:1) a +0 hunting sling (35, 21, D:1) a +0 ring mail Level 2 of the Dungeon (14, 0, D:2) a +0 club (17, 0, D:2) a +0 club (20, -5, D:2) a +0 club (29, -17, D:2) a +0 dagger (35, -18, D:2) a +0 club a +0 dagger (41, -32, D:2) a stone (42, 5, D:2) a +0 hunting sling (44, -32, D:2) a +0 short sword (48, -15, D:2) a +0 ring mail (52, -13, D:2) 25 sling bullets (56, -11, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) an arrow (0, 1, D:3) an arrow (0, 2, D:3) an arrow (5, -3, D:3) an arrow (6, -3, D:3) an arrow (12, -12, D:3) a cursed -1 dagger (12, -11, D:3) a +0 dagger 3 scrolls of identify an arrow (16, 15, D:3) a +0 short sword a kobold corpse (16, 16, D:3) a giant cockroach corpse (18, 17, D:3) a giant cockroach corpse (22, 3, D:3) a +0 club (24, 18, D:3) a +0 club (26, -10, D:3) 16 poisoned needles (27, 15, D:3) a bat skeleton (27, 16, D:3) a cursed -2 whip a +0 blowgun 14 poisoned needles a kobold corpse (skeletalised by now) (29, 16, D:3) a +0 dagger of venom