George Level 1 of the Dungeon (0, 0, D:1) a kobold corpse (0, 2, D:1) a stone (0, 4, D:1) a stone (3, 7, D:1) a rat corpse (4, -12, D:1) a +0 ring mail (4, 17, D:1) a +1 robe of magic resistance (9, 4, D:1) 20 stones (12, -1, D:1) 9 arrows (17, 11, D:1) a +0 leather armour (24, 21, D:1) a cursed -1 robe (34, 23, D:1) a goblin corpse (skeletalised by now) (35, 10, D:1) a +0 club (35, 11, D:1) a +0 club (38, -7, D:1) a +0 hand axe (39, -17, D:1) 11 bolts (46, -4, D:1) a +0 dagger (53, 6, D:1) 15 stones (55, -8, D:1) a rat corpse (skeletalised by now) (61, 9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a potion of mutation