George Level 1 of the Dungeon (0, 0, D:1) a +0 club (26, 24, D:1) a +0 hand axe (28, -11, D:1) 30 stones (28, -3, D:1) a +0 leather armour (30, -14, D:1) a +0 club (31, 21, D:1) a +0 robe (39, 17, D:1) a +0 club (41, 15, D:1) a +0 dagger (45, -6, D:1) a cursed -3 dagger Level 2 of the Dungeon (0, 0, D:2) 23 stones (11, -20, D:2) a +0 club (12, -21, D:2) a +0 club (12, 4, D:2) a +0 club (13, -3, D:2) 30 stones (20, -28, D:2) a +0 club a +0 club a +0 club a +0 dagger (25, -33, D:2) a +0 scale mail (27, -20, D:2) 23 sling bullets (27, -10, D:2) a +0 flail (28, -25, D:2) a +0 leather armour (28, -21, D:2) a +0 ring mail (28, -13, D:2) a +0 dagger (29, -25, D:2) 17 stones (38, -7, D:2) a +0 club (39, -2, D:2) a +0 spear (41, -4, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a tomahawk (1, 9, D:3) a tomahawk (1, 10, D:3) a +0 club (unseen) (2, 24, D:3) a +0 club (29, 13, D:3) a +0 whip of electrocution (31, 23, D:3) a +0 club (32, 34, D:3) a +0 dagger of venom (33, 16, D:3) a +0 hand axe (38, 15, D:3) a +0 trident a +0 ring mail (41, 21, D:3) a +0 war axe