George Level 1 of the Dungeon (0, 0, D:1) 17 poisoned needles (7, -7, D:1) a +0 robe (7, 3, D:1) a +0 club (10, -8, D:1) 20 bolts (15, 22, D:1) 12 stones (19, 24, D:1) a +0 robe (20, -4, D:1) a +0 helmet (22, 4, D:1) a +0 dagger (23, 1, D:1) a +0 leather armour (23, 4, D:1) 8 curare-tipped needles (23, 21, D:1) 9 stones (24, 10, D:1) a +0 club (26, 23, D:1) a bat corpse (skeletalised by now) (27, 40, D:1) a +0 dagger (28, 20, D:1) a +0 club (34, 9, D:1) 2 stones (34, 10, D:1) a stone (34, 12, D:1) a stone (36, 5, D:1) a +0 club (40, 9, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, -2, D:2) a +0 short sword (unseen) (11, -19, D:2) 20 stones (11, -16, D:2) a rat skeleton (11, -9, D:2) a +0 leather armour (19, -25, D:2) a +0 club (20, -37, D:2) a +0 ring mail (24, -11, D:2) a rat skeleton (26, -8, D:2) a goblin corpse