George Level 1 of the Dungeon (0, 0, D:1) a stone (3, -1, D:1) a stone (5, -18, D:1) a +0 club (7, 0, D:1) a +0 club (9, 1, D:1) a +0 robe (9, 2, D:1) a +0 robe (9, 4, D:1) a +0 robe (15, -16, D:1) a +0 dagger (15, -12, D:1) 2 stones (15, -11, D:1) a stone (44, -13, D:1) a +2 vampiric dagger Level 2 of the Dungeon (0, 0, D:2) 14 bolts (1, -15, D:2) 24 stones (2, -24, D:2) a +0 leather armour (5, -18, D:2) a +0 whip (9, 9, D:2) a +0 helmet a +0 dagger a +0 animal skin a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (9, 11, D:2) a +0 club a cursed +0 dagger (10, 14, D:2) a +0 club a +0 club (12, -17, D:2) a rat skeleton (13, -18, D:2) an adder skeleton (23, -3, D:2) a +0 dagger (24, 6, D:2) a +0 mace (24, 8, D:2) a +0 mace (26, 7, D:2) a +0 mace (26, 8, D:2) a +0 mace (28, 7, D:2) a +0 mace (29, 8, D:2) a +0 mace (30, 15, D:2) 14 stones (31, 9, D:2) a +0 mace (32, 8, D:2) a +0 mace