George Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (9, 27, D:1) a +0 club (10, 11, D:1) a stone (11, 12, D:1) a stone (14, 12, D:1) a stone (16, 12, D:1) a +0 dagger a stone (16, 13, D:1) a +0 spear (18, 30, D:1) a +0 club (21, 25, D:1) 27 stones (24, 10, D:1) 31 stones (32, 35, D:1) a +0 leather armour (35, 35, D:1) a +0 short sword (49, 51, D:1) a cursed -1 whip (50, 26, D:1) a +0 club (54, 52, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +2 dagger of holy wrath (1, -6, D:2) a +0 dagger (3, 0, D:2) a +0 club (17, -36, D:2) 21 stones (22, -26, D:2) a +0 leather armour (22, -15, D:2) a ball python corpse (skeletalised by now) (28, 3, D:2) 16 stones (29, -52, D:2) 14 bolts (33, -22, D:2) a +0 dagger (34, -32, D:2) a +0 hunting sling (42, -18, D:2) a +0 halberd (42, -4, D:2) a stone (43, -4, D:2) a stone (44, -19, D:2) a +0 spear (unseen) (47, -4, D:2) a +0 short sword (60, -35, D:2) a +0 whip Level 3 of the Dungeon (0, 0, D:3) a +0 club (4, 1, D:3) a +0 dire flail (8, 22, D:3) a +0 robe (19, 22, D:3) 2 stones (19, 23, D:3) a stone (20, 23, D:3) a stone (25, 23, D:3) a +0 short sword