George Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, -1, D:1) a +0 club 2 stones (6, 11, D:1) a +0 club (7, -1, D:1) a stone (7, 1, D:1) a +0 scale mail (9, -3, D:1) a +0 scale mail (14, -18, D:1) a +0 club (14, -17, D:1) a +0 club (14, -11, D:1) a +0 dagger (17, 17, D:1) a +0 ring mail of positive energy (24, 23, D:1) a +0 dagger (25, -11, D:1) a +0 club (25, 7, D:1) a +0 ring mail (26, -19, D:1) 21 stones (42, -20, D:1) a +0 club 24 stones (42, -18, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 chain mail (2, 1, D:2) 21 arrows (20, -7, D:2) 6 needles of confusion (22, 1, D:2) a +0 hunting sling (28, -15, D:2) a +0 club (32, 17, D:2) a +0 club (42, 26, D:2) a +0 leather armour (47, -8, D:2) a +0 dagger (57, -6, D:2) a +0 trident of freezing Level 3 of the Dungeon (0, 0, D:3) a -3 ring of dexterity a potion of brilliance (1, -15, D:3) a scroll of identify (4, -4, D:3) 28 arrows (7, -12, D:3) a +0 flail 27 stones a potion of degeneration 24 gold pieces (11, -14, D:3) a stone (16, 16, D:3) a +0 hand axe a +0 chain mail a +0 club (24, -8, D:3) a +0 leather armour (27, 8, D:3) a +0 short sword a +0 dagger a +0 club