George Level 1 of the Dungeon (15, 18, D:1) a +1 leather armour of poison resistance (37, 20, D:1) a +3 leather armour (42, 19, D:1) a +0 club (50, 2, D:1) a goblin corpse (skeletalised by now) (52, -2, D:1) a +0 hunting sling (53, 9, D:1) a jackal corpse (skeletalised by now) (53, 10, D:1) a jackal corpse (skeletalised by now) (55, 10, D:1) a +0 large shield (61, 7, D:1) a cursed -3 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (10, 0, D:2) a +0 hand axe of chopping (14, 3, D:2) 4 needles of confusion