George Level 1 of the Dungeon (5, -1, D:1) a +0 scale mail (8, 47, D:1) a +0 short sword (13, 14, D:1) a +0 leather armour (14, 33, D:1) a stone (15, 34, D:1) a stone (21, 30, D:1) a +0 whip 2 stones (22, 28, D:1) a stone (25, 0, D:1) a +0 dagger (46, 11, D:1) 15 stones (50, 3, D:1) a +0 leather armour (58, 18, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -3, D:2) a +0 centaur barding (2, -3, D:2) a +0 dagger (16, -28, D:2) a +0 club (16, 32, D:2) a +0 hunting sling (18, -17, D:2) a +0 robe (18, 21, D:2) a +0 club (22, 12, D:2) 19 stones (34, -4, D:2) a +0 cloak (38, -5, D:2) a stone Level 3 of the Dungeon (12, 34, D:3) a +0 short sword a +0 leather armour (13, 33, D:3) a +0 dagger a +0 dagger a +0 leather armour a +0 flail a +0 dagger a +0 leather armour a +0 club (16, 11, D:3) a +0 dagger a +0 blowgun 12 poisoned needles (19, 11, D:3) a poisoned needle (21, 12, D:3) a cursed -1 club (22, 11, D:3) a poisoned needle (39, 24, D:3) a wand of digging (16/24) (51, 25, D:3) a +0 ring mail (51, 31, D:3) a +0 scale mail (53, 16, D:3) a +1 helmet Level 4 of the Dungeon (0, 0, D:4) 15 stones (1, -21, D:4) a +0 leather armour (2, -12, D:4) 15 stones (6, -42, D:4) 22 stones (8, -37, D:4) a +0 club (9, -37, D:4) 14 arrows (14, -51, D:4) a +0 club a +0 leather armour a +0 dagger (14, -50, D:4) a +0 mace (14, 1, D:4) 12 stones (19, -5, D:4) a cursed +0 giant club (41, -3, D:4) 11 poisoned needles (42, -9, D:4) a +0 falchion (43, -26, D:4) 16 stones (43, -24, D:4) a stone (43, -23, D:4) a stone (43, -21, D:4) a stone (43, -7, D:4) a cursed +0 leather armour (45, -21, D:4) 20 arrows (56, -4, D:4) a +0 scythe a +0 robe (57, -3, D:4) a +0 dagger a +0 scale mail a +0 club a +0 hand axe Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the ring "Dut Biki" {MR+ AC+3} (3360 gold) [ring of protection] It affects your AC (+3). It affects your resistance to hostile enchantments. the +1 leather armour of the Eleven Blessings {rC- rCorr Str+7 Dex+4} (3570 gold) It affects your strength (+7). It affects your dexterity (+4). It makes you vulnerable to cold. It protects you from acid and corrosion. the +9 dagger "Bankulebro" {drain, MR+ Int+2 Stlth-} (6400 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It makes you less stealthy. the ring "Joesk" {rN+ Stlth+} (2870 gold) [ring of stealth] It protects you from negative energy. It makes you more stealthy. (0, 0, D:5) a +0 robe (12, -10, D:5) a cursed +0 ring mail (13, -6, D:5) 10 arrows (20, -37, D:5) a +0 scale mail (22, -30, D:5) a +0 leather armour (33, -44, D:5) an uncursed ring of wizardry (34, -44, D:5) a +0 cloak (36, -36, D:5) a +0 leather armour a +0 war axe a +0 dagger (37, -36, D:5) a cursed +0 ring mail a +0 leather armour a +0 hand axe a +0 dagger a +0 mace a +0 leather armour (37, -9, D:5) 30 stones (37, -6, D:5) 29 sling bullets (43, -3, D:5) a +0 hand crossbow (52, -34, D:5) 11 arrows (58, -19, D:5) a +0 great mace Level 6 of the Dungeon (0, 0, D:6) 7 gold pieces (2, 5, D:6) 2 curare-tipped needles (3, 4, D:6) a +0 short sword (6, 7, D:6) a +0 leather armour (15, -3, D:6) a +0 whip (16, 16, D:6) 26 stones (19, -15, D:6) a +0 giant club (21, -17, D:6) a +0 ring mail (23, 7, D:6) a +0 scythe a +0 robe a +0 scythe a +0 robe a cursed -3 scythe a +0 robe a +0 scythe a +0 robe (27, -15, D:6) a +0 flail of protection a +0 chain mail the Ecumenical Temple