George Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 1, D:1) a +0 club (3, -5, D:1) a +0 dagger (5, -22, D:1) a cursed +0 robe (21, -17, D:1) a +0 club 8 stones (23, -18, D:1) a stone (23, -17, D:1) a stone (23, 1, D:1) 9 bolts (24, -17, D:1) 2 stones (25, -17, D:1) a stone (25, 9, D:1) a +0 ring mail (26, -1, D:1) a +0 spear (28, -17, D:1) a stone (39, -26, D:1) a +0 whip (40, 14, D:1) a +0 club (41, 6, D:1) 16 sling bullets (44, 2, D:1) a +0 dagger (52, 3, D:1) a +0 ring mail (56, -12, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (2, 2, D:2) a bat corpse (skeletalised by now) (13, 30, D:2) a +0 mace (16, 7, D:2) a +0 club a hobgoblin skeleton (16, 14, D:2) a rat skeleton (19, 6, D:2) a +0 helmet (19, 39, D:2) a +0 club (24, -1, D:2) 25 stones (25, 2, D:2) 4 large rocks (25, 21, D:2) a bat corpse (skeletalised by now) (26, 7, D:2) 5 javelins (32, 25, D:2) a +0 dagger (42, 34, D:2) 12 bolts (43, 28, D:2) a +0 scale mail (46, 34, D:2) a +0 club (48, -5, D:2) a +0 dagger a cursed +0 robe Level 3 of the Dungeon (0, 0, D:3) a potion of flight (4, -3, D:3) a scroll of fear (7, 1, D:3) a wand of paralysis (13/24) (11, -9, D:3) a jackal skeleton a jackal corpse (13, -8, D:3) a +0 whip a +0 leather armour an orc corpse