George Level 1 of the Dungeon (0, 0, D:1) a +0 whip (28, -5, D:1) a +0 dagger (29, 8, D:1) a +0 short sword (33, -7, D:1) 20 stones (38, -3, D:1) 19 arrows (39, 0, D:1) a +0 dagger (40, 1, D:1) a +0 whip (43, -15, D:1) 14 stones (50, -5, D:1) a +0 club (51, 6, D:1) 23 stones Level 2 of the Dungeon (6, 8, D:2) a cursed +0 whip an orc corpse (8, 8, D:2) a +0 mace (9, 8, D:2) a +0 club (9, 17, D:2) a +0 whip (10, 2, D:2) 18 bolts (11, 35, D:2) an uncursed ring of see invisible (12, 11, D:2) 17 stones (12, 34, D:2) 19 bolts (12, 36, D:2) 12 bolts of flame (13, 36, D:2) a +0 great sword (19, 43, D:2) a +0 robe (24, 29, D:2) a giant gecko corpse (skeletalised by now) (28, 17, D:2) a +0 dagger a stone (30, 10, D:2) a +0 club (32, 17, D:2) a stone (33, 16, D:2) a stone (34, 17, D:2) a stone (35, 8, D:2) a +0 robe (35, 16, D:2) a hobgoblin skeleton (35, 50, D:2) a +0 short sword (43, 30, D:2) a +0 falchion Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (2, -1, D:3) a +0 dagger a +0 robe a +0 short sword (21, 6, D:3) a +0 club (22, 5, D:3) 21 sling bullets