George Level 1 of the Dungeon (0, 0, D:1) a cursed +0 robe (15, 0, D:1) 15 stones (18, 11, D:1) 7 arrows (19, -1, D:1) a cursed +0 robe (26, 23, D:1) 29 sling bullets (26, 25, D:1) a +0 hand axe (32, 24, D:1) a +0 short sword (48, -8, D:1) a +0 dagger (48, 29, D:1) a stone (49, 29, D:1) a stone (50, 28, D:1) a stone (54, 0, D:1) 8 poisoned needles (55, 41, D:1) a +0 dagger (61, 34, D:1) a +0 club (64, 19, D:1) 7 javelins Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (3, -14, D:2) 24 arrows (8, -14, D:2) a +0 dagger (10, 11, D:2) a +0 dagger (12, 2, D:2) a +0 club (20, 11, D:2) a +0 club (22, 9, D:2) 22 stones (25, 1, D:2) a +0 hand axe (26, 1, D:2) a +0 hunting sling (32, 11, D:2) a +0 spear (35, -15, D:2) 17 stones (36, 27, D:2) 24 bolts (37, -17, D:2) 28 bolts (37, 24, D:2) a +0 whip (43, -12, D:2) a +0 club (47, 6, D:2) a +2 whip of draining a +0 flail (48, 6, D:2) a +0 spear Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, -6, D:3) a +0 scale mail (7, -14, D:3) a +0 ring mail (8, -13, D:3) a stone (9, -12, D:3) a stone (10, -30, D:3) 13 arrows (10, -26, D:3) a stone (11, -26, D:3) a stone (13, -27, D:3) a +0 short sword a +0 blowgun 10 poisoned needles (13, -26, D:3) a stone (13, -21, D:3) 2 stones (14, -27, D:3) a stone (14, -22, D:3) 2 stones (15, -24, D:3) a +0 short sword 2 stones (15, -23, D:3) a +0 short sword (16, -27, D:3) a poisoned needle (16, -25, D:3) a +0 whip (16, -24, D:3) 8 stones (16, -23, D:3) a +0 whip a stone (17, -29, D:3) a cursed -3 quarterstaff (18, -27, D:3) a poisoned needle (19, -27, D:3) a poisoned needle (22, -19, D:3) a +0 whip (26, -16, D:3) a cursed -3 dagger (32, -15, D:3) a +0 dagger a +0 hunting sling 13 stones (34, -15, D:3) a stone (34, -13, D:3) a stone (35, -15, D:3) 2 stones (35, -12, D:3) 2 stones (43, -3, D:3) 17 stones Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (5, 5, D:4) 13 sling bullets (15, 9, D:4) 11 arrows (18, 3, D:4) an uncursed amulet of dismissal (25, 23, D:4) the +1 leather armour of the Buccaneer {-Cast rPois Str+2 Int+3} It affects your strength (+2). It affects your intelligence (+3). It protects you from poison. It prevents spellcasting. (40, 28, D:4) a stone (42, 30, D:4) a stone (43, 30, D:4) a stone (43, 31, D:4) a +0 dagger 17 stones (44, 32, D:4) a +0 short sword (44, 34, D:4) a +0 ring mail a +0 mace (45, 32, D:4) a +0 club 27 stones (49, -5, D:4) a +0 whip (49, 23, D:4) a +0 giant club Level 5 of the Dungeon (0, 0, D:5) 19 arrows (5, -8, D:5) a +0 club (5, -4, D:5) a +1 dagger of venom a +1 whip of electrocution a +0 leather armour a +0 dagger a +0 robe (6, -4, D:5) a +0 trident a +0 ring mail (23, 13, D:5) a +0 robe (36, 8, D:5) a +0 shortbow (38, 15, D:5) a +0 dagger (38, 21, D:5) a book of Fire (42, 17, D:5) 25 stones Level 6 of the Dungeon (0, 1, D:6) 3 fruits (1, -13, D:6) 13 stones (7, -41, D:6) a +0 leather armour (8, -5, D:6) a +0 pair of gloves a +0 scale mail a +0 mace (8, -4, D:6) a +0 club (9, -4, D:6) a +0 hand axe a +0 leather armour (13, -14, D:6) the +7 rapier of the Unkillable {drain, *Drain rElec Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It causes draining when unequipped. (13, -10, D:6) a cursed -2 short sword (17, -52, D:6) a +0 ring mail (21, -39, D:6) a +0 giant spiked club (26, -27, D:6) an arrow of flame (27, -27, D:6) an arrow of flame (28, -27, D:6) an arrow of flame (29, -7, D:6) a +0 rapier (30, -27, D:6) 2 arrows of flame (33, -27, D:6) a +0 shortbow 5 arrows of flame (34, -16, D:6) a +0 flail (35, -16, D:6) a +0 flail a +0 short sword a +0 leather armour a +2 dagger of holy wrath a +0 robe (44, -17, D:6) a +0 ring mail (52, -29, D:6) a +0 shortbow 21 arrows Level 7 of the Dungeon (0, 0, D:7) a beef jerky (1, 2, D:7) a giant frog corpse (2, 1, D:7) a killer bee corpse (16, 3, D:7) 11 silver bolts the Ecumenical Temple