George Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (9, 14, D:1) a +0 club (13, 40, D:1) a stone a kobold corpse (skeletalised by now) (15, 12, D:1) 28 sling bullets (15, 39, D:1) a stone (16, 30, D:1) a cursed +0 dagger a kobold corpse (skeletalised by now) (16, 38, D:1) a stone (18, -2, D:1) a +0 short sword of electrocution (27, -14, D:1) a +0 whip (29, 11, D:1) a +0 club (30, 26, D:1) a +0 club a goblin corpse (skeletalised by now) (42, 32, D:1) a kobold corpse (43, 11, D:1) a +0 club (43, 30, D:1) a +0 short sword a kobold corpse (skeletalised by now) (44, 11, D:1) a +0 dagger 2 stones (47, 13, D:1) a +0 hunting sling (48, 11, D:1) a stone (49, -6, D:1) a +0 leather armour (49, 11, D:1) a stone (49, 22, D:1) 24 arrows (50, 5, D:1) 11 stones (61, -1, D:1) a ball python corpse (63, -8, D:1) a +0 hand axe (67, -7, D:1) 21 bolts Level 2 of the Dungeon (0, 0, D:2) 24 stones (4, 2, D:2) a +0 mace (5, 5, D:2) a +0 mace (6, 1, D:2) a cursed -3 mace (6, 2, D:2) a +0 mace (7, 5, D:2) a +0 mace (15, 13, D:2) a +0 leather armour (18, 5, D:2) a +0 hunting sling (26, -8, D:2) an adder corpse (27, -1, D:2) 20 stones