George Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 5, D:1) a +0 mace (8, -2, D:1) a +0 leather armour (16, 13, D:1) a +0 dagger (18, 16, D:1) a +0 hand axe (22, -12, D:1) a +0 short sword (24, -10, D:1) a +0 short sword (24, 32, D:1) 17 arrows (28, -12, D:1) a +0 dagger (29, 8, D:1) 12 exploding sling bullets (35, 2, D:1) a +0 club (64, -17, D:1) 12 arrows Level 2 of the Dungeon (0, 0, D:2) a goblin corpse (skeletalised by now) (1, 10, D:2) a quokka corpse (skeletalised by now) (2, 16, D:2) 10 stones (16, 19, D:2) a +0 short sword (21, -13, D:2) a +0 helmet (35, -17, D:2) a +0 club (43, -24, D:2) 23 arrows (44, 0, D:2) 4 stones (62, -3, D:2) a goblin corpse (skeletalised by now)