George Level 1 of the Dungeon (0, 0, D:1) 14 arrows (4, 10, D:1) a +0 whip (7, 36, D:1) a -3 ring of evasion a scroll of amnesia (10, -5, D:1) a +0 club (10, 40, D:1) 14 stones (11, 7, D:1) a +0 hunting sling (11, 40, D:1) a +0 club (16, 27, D:1) a +0 leather armour a +0 club (22, 32, D:1) 7 arrows of frost (22, 49, D:1) a +0 hunting sling (29, 19, D:1) 6 curare-tipped needles (36, 35, D:1) a +1 dagger of electrocution (46, 32, D:1) 33 stones (47, 19, D:1) a +0 leather armour (48, 11, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (4, 38, D:2) 14 bolts (6, 33, D:2) a +0 club (9, 10, D:2) a goblin corpse (9, 41, D:2) a +0 chain mail (15, 12, D:2) a giant gecko corpse (16, 13, D:2) a scroll of amnesia (16, 30, D:2) 16 stones (19, 32, D:2) a bat corpse (22, 19, D:2) 13 poisoned needles