George Level 1 of the Dungeon (2, -10, D:1) 19 arrows (5, -7, D:1) 18 stones (6, -15, D:1) a +0 dagger (8, -19, D:1) a stone (9, -18, D:1) a stone (9, -7, D:1) a +0 robe (10, -16, D:1) a stone (11, -17, D:1) a stone (12, -27, D:1) a +4 dagger (13, -17, D:1) a +0 dagger (14, 4, D:1) a +0 helmet (15, 10, D:1) a +0 whip 5 stones (21, -35, D:1) 21 sling bullets (23, 0, D:1) a +0 buckler (24, -27, D:1) an uncursed amulet of dismissal (26, -4, D:1) a +0 club (26, -2, D:1) a +0 hunting sling (28, 3, D:1) a +3 dagger (30, -8, D:1) a +0 robe (34, -16, D:1) 11 sling bullets Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (3, 3, D:2) a +0 club (4, 1, D:2) a +1 whip of electrocution (4, 6, D:2) 2 stones a +0 dagger (19, -1, D:2) a rat skeleton (28, -11, D:2) a +0 long sword of electrocution (28, 2, D:2) a +0 robe (28, 14, D:2) a +0 short sword (31, -11, D:2) a +0 leather armour (31, 15, D:2) a stone (32, -1, D:2) 11 bolts (34, 17, D:2) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (37, 15, D:2) a hobgoblin corpse (skeletalised by now) (38, 14, D:2) 2 stones (39, 1, D:2) a +0 ring mail (39, 14, D:2) a jackal corpse (skeletalised by now) (39, 15, D:2) a jackal corpse (skeletalised by now) (40, -28, D:2) a +0 leather armour (41, 11, D:2) a stone (42, 22, D:2) 22 arrows (45, 6, D:2) a cursed -2 club (61, 0, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a jackal corpse (0, 1, D:3) a jackal corpse a jackal corpse (2, 1, D:3) a +0 dagger a +0 chain mail (7, -5, D:3) a rat corpse (10, -1, D:3) 17 stones (11, -1, D:3) a +0 leather armour (12, 12, D:3) 16 arrows (14, 11, D:3) a scroll of recharging (16, 3, D:3) 10 gold pieces (17, 7, D:3) a +0 club a kobold corpse (18, 5, D:3) a hobgoblin corpse (20, 11, D:3) a +0 pair of gloves (22, 4, D:3) 15 stones (unseen) (23, 3, D:3) a scroll of identify (23, 14, D:3) a scroll of identify