George Level 1 of the Dungeon (5, 44, D:1) a +0 hand axe (6, 40, D:1) a +0 club (9, -6, D:1) a +0 club (16, 3, D:1) a +0 club (17, 3, D:1) a +0 club (17, 14, D:1) a +0 dagger (34, 11, D:1) 9 stones (36, 32, D:1) 24 stones (36, 39, D:1) a cursed -3 dagger (37, 29, D:1) a +0 leather armour (57, 15, D:1) 13 sling bullets (57, 32, D:1) a +0 leather armour (58, 32, D:1) a +0 dagger of venom (60, 8, D:1) a +1 dagger of speed Level 2 of the Dungeon (0, 0, D:2) a +0 mace (4, 26, D:2) a +0 club (7, 8, D:2) a +0 club (18, 23, D:2) a +0 dagger (32, 40, D:2) a quokka corpse (skeletalised by now) (35, 12, D:2) 17 stones (37, 18, D:2) a +0 hunting sling (39, 15, D:2) a +0 scale mail (42, 11, D:2) a +0 club