George Level 1 of the Dungeon (2, -39, D:1) a +0 hand axe (17, -8, D:1) a +0 hat (19, -47, D:1) 22 stones (20, -27, D:1) a cursed -3 club (22, -17, D:1) a +0 whip (29, -51, D:1) a +0 robe (30, -57, D:1) 23 stones (46, -49, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (12, 17, D:2) a cursed -2 club (14, 1, D:2) a stone (15, 0, D:2) a +0 dagger (16, -1, D:2) a stone (16, 0, D:2) a stone (20, 4, D:2) a cursed +0 hunting sling (25, -1, D:2) a cursed -3 dagger (27, 12, D:2) a +0 club (30, 5, D:2) a stone (36, 19, D:2) a +0 leather armour (39, 8, D:2) a +0 club a +0 whip a +0 whip a +0 spear (48, 10, D:2) 17 stones (49, -1, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (10, 12, D:3) a +0 buckler (12, -11, D:3) a +0 spear (12, 3, D:3) 22 stones (15, 9, D:3) 16 stones (47, -9, D:3) 30 stones (52, -12, D:3) a cursed -1 club a +0 dagger (58, -18, D:3) 14 stones Level 4 of the Dungeon (0, 0, D:4) a +0 hunting sling (0, 1, D:4) an adder corpse (5, 10, D:4) a jackal corpse (12, 6, D:4) a +0 leather armour (15, -7, D:4) 14 stones (21, -10, D:4) a +0 ring mail (35, 7, D:4) a book of Party Tricks