George Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, -13, D:1) 13 sling bullets (2, -7, D:1) a +0 whip (15, -21, D:1) a +0 leather armour (19, -14, D:1) a +0 leather armour (20, -26, D:1) a +0 club (20, -14, D:1) a cursed -2 club a kobold corpse (21, -29, D:1) a +0 short sword (24, -37, D:1) a +0 club (28, -13, D:1) a hobgoblin corpse Level 2 of the Dungeon (0, 0, D:2) a potion of curing (1, -1, D:2) a +0 dagger (1, 3, D:2) a stone (1, 4, D:2) a stone a beef jerky (1, 15, D:2) a +0 long sword (2, 7, D:2) 15 arrows of frost (4, -1, D:2) 25 stones (6, 9, D:2) a bat corpse (15, 3, D:2) a +0 ring mail (22, 7, D:2) a +0 robe