George Level 1 of the Dungeon (1, 13, D:1) a +0 club (1, 25, D:1) 22 stones (2, 0, D:1) a stone (3, 0, D:1) a stone (3, 36, D:1) a cursed +0 club (4, 0, D:1) a stone (4, 35, D:1) 26 arrows (6, 0, D:1) a stone (6, 44, D:1) 28 stones (22, 28, D:1) a +0 dagger (22, 46, D:1) 12 poisoned needles (24, 56, D:1) a +2 robe of fire resistance (27, 48, D:1) a +0 club (39, 3, D:1) 25 stones (42, 31, D:1) a +0 ring mail (52, 44, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (still there?) a ball python corpse (still there?) (2, 7, D:2) a scroll of identify (4, -19, D:2) 14 stones (5, -27, D:2) a +0 short sword (6, -33, D:2) 20 stones (12, -33, D:2) a ball python corpse (12, -18, D:2) a +0 dagger (15, -9, D:2) a bat corpse (16, -10, D:2) a +0 dagger (16, -3, D:2) 5 curare-tipped needles (20, -14, D:2) 13 bolts (28, -4, D:2) a kobold corpse (32, -13, D:2) a +0 ring mail (35, -14, D:2) a giant gecko corpse (skeletalised by now) (40, -9, D:2) a +0 robe (40, 2, D:2) a hobgoblin corpse (skeletalised by now) (41, 3, D:2) a bat corpse (skeletalised by now) (42, 3, D:2) a stone (43, 9, D:2) a +0 club (49, 14, D:2) a rat corpse (skeletalised by now)