George Level 1 of the Dungeon (0, 0, D:1) a +0 club a +0 leather armour (3, 0, D:1) a +0 flail (10, 0, D:1) a +0 hand axe (19, -17, D:1) a +0 hand axe (19, -13, D:1) 19 silver sling bullets (22, -12, D:1) 15 stones (35, -21, D:1) a +0 club (39, -8, D:1) a +0 whip (44, 7, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 club a kobold corpse (3, 16, D:2) a +0 club (16, 12, D:2) a hobgoblin corpse (skeletalised by now) (19, 13, D:2) a +0 club (19, 17, D:2) a +0 whip (22, -10, D:2) 14 steel sling bullets (22, -8, D:2) a +0 whip (27, 20, D:2) 16 stones (30, -10, D:2) a +0 spear (34, -4, D:2) a +0 club (37, 12, D:2) a +0 trident (44, 22, D:2) 2 javelins (49, 2, D:2) a +0 club (52, -11, D:2) a rat corpse (54, -3, D:2) a meat ration (55, -2, D:2) a plain deck of wonders (57, -2, D:2) a +0 club (58, 0, D:2) a +0 spear