George Level 1 of the Dungeon (1, 16, D:1) a +0 club (5, 17, D:1) a +0 dagger (17, -23, D:1) a +0 robe (21, -27, D:1) a +0 robe (22, -23, D:1) a +0 robe (45, -33, D:1) 26 stones (47, -39, D:1) 18 bolts (53, -32, D:1) a +1 whip of venom Level 2 of the Dungeon (1, 14, D:2) a +0 short sword of draining (10, -7, D:2) a +0 dagger (11, 3, D:2) a +0 club (13, -13, D:2) a +0 scale mail (18, -4, D:2) a +0 helmet (28, 5, D:2) a +3 hunting sling (28, 18, D:2) a +0 dagger (30, 9, D:2) a +0 dagger (31, 11, D:2) 3 stones (32, -3, D:2) a cursed -2 war axe (34, 25, D:2) a +0 dagger (40, 5, D:2) a +0 club (46, 13, D:2) 12 sling bullets (49, -7, D:2) a +0 club Level 3 of the Dungeon (6, 42, D:3) a cursed -1 club a +0 hunting sling 30 stones (7, 36, D:3) a +0 ring mail (8, 38, D:3) a stone (11, 39, D:3) a stone (12, 39, D:3) a stone (13, -8, D:3) a +0 whip (14, 39, D:3) 2 stones (14, 44, D:3) a stone (14, 46, D:3) 2 stones (15, 39, D:3) a stone (15, 40, D:3) 4 stones (16, 40, D:3) 2 stones (16, 41, D:3) 3 stones (16, 45, D:3) 6 stones (17, 44, D:3) a stone (18, 25, D:3) 24 stones (19, 39, D:3) a stone (20, 29, D:3) a +0 hunting sling (20, 39, D:3) a stone (21, 3, D:3) a +0 robe (21, 10, D:3) a +0 war axe (25, 33, D:3) a +0 club (25, 34, D:3) a +0 long sword (40, -2, D:3) a cursed -1 club (40, 10, D:3) a +0 morningstar (40, 17, D:3) a +0 quarterstaff (40, 21, D:3) a stone (41, 10, D:3) a +0 morningstar (41, 16, D:3) a stone (43, 14, D:3) a +0 dagger a +0 robe (48, 39, D:3) a cursed +0 leather armour (51, 40, D:3) a cursed -1 war axe Level 4 of the Dungeon (0, 0, D:4) 13 stones (10, -13, D:4) a book of Transfigurations (11, 2, D:4) 20 stones (20, -14, D:4) a +0 giant club (21, -32, D:4) a scroll of noise (25, -17, D:4) a wand of lightning (0/15) (26, 15, D:4) the +1 robe "Vobi Vam" {+Inv MR+ Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you turn invisible. (28, -31, D:4) a +0 ring mail (29, 12, D:4) a +0 short sword (36, -35, D:4) a +0 quarterstaff (38, -23, D:4) a scroll of noise (38, -22, D:4) a stone (38, -21, D:4) 27 stones a +0 leather armour a +0 hand axe (40, -36, D:4) 22 sling bullets (42, 4, D:4) a +0 spear (45, 14, D:4) a +0 chain mail a +0 flail (49, -20, D:4) a +0 plate armour Level 5 of the Dungeon [Shop] Ogeikhlu's Antique Armour Boutique a +0 ring mail (96 gold) a +0 pair of boots (108 gold) a +0 scale mail (96 gold) the +4 chain mail "Uschias" {rElec MR+ Regen+ SInv} (1159 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. It increases your rate of regeneration. a +0 leather armour of poison resistance (144 gold) a +0 scale mail (96 gold) a +0 chain mail (108 gold) a +1 leather armour of fire resistance (336 gold) a +0 swamp dragon armour (1200 gold) a +4 plate armour of magic resistance (1200 gold) (1, 2, D:5) 19 poisoned needles (5, 17, D:5) a +0 rapier a +0 leather armour (8, -10, D:5) a cursed +0 scythe a +0 robe (8, -9, D:5) a +0 scythe a +0 robe (8, -8, D:5) a +0 scythe a +0 robe (12, 28, D:5) 11 stones (16, 18, D:5) a +0 scythe a +0 robe (25, 27, D:5) 2 arrows (25, 33, D:5) a +0 shortbow 20 arrows (25, 34, D:5) an arrow (28, 5, D:5) a +0 plate armour (35, 14, D:5) a +0 shield (38, 9, D:5) a scroll of noise (40, 16, D:5) a +0 rapier (52, 35, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 trident (16, -1, D:6) a +0 dagger a +0 ring mail a cursed +0 falchion a +0 ring mail a +0 flail a cursed +0 leather armour a +0 club a +0 leather armour (24, -22, D:6) 16 stones (25, -35, D:6) a +0 short sword (32, 7, D:6) a +0 club a +0 leather armour a +0 club a +0 dagger (47, -9, D:6) 16 sling bullets Level 7 of the Dungeon [Shop] Giocu's Jewellery Boutique a cursed ring of teleportation (54 gold) a cursed ring of teleportation (54 gold) an uncursed ring of magical power (240 gold) the ring "Cuceo" {rC+ Int+2 Slay+2 SInv} (409 gold) [ring of intelligence] It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. It lets you see invisible. a cursed ring of teleportation (54 gold) an uncursed ring of fire (300 gold) (0, 0, D:7) 19 bolts (5, 20, D:7) 5 bolts of penetration (6, 24, D:7) a +0 ring mail (8, -2, D:7) a cursed -3 war axe a +0 shortbow 23 arrows (12, 27, D:7) a +0 robe (14, -8, D:7) a +0 quarterstaff (14, -3, D:7) a poisoned needle (15, -6, D:7) a +0 blowgun 15 poisoned needles (15, -5, D:7) a cursed -1 short sword 4 stones (16, -5, D:7) a +0 dagger (17, -6, D:7) a stone (20, -7, D:7) 22 stones (21, 14, D:7) a +0 trident (21, 27, D:7) a +0 giant club (24, 14, D:7) an arrow (24, 15, D:7) a +0 giant club (25, 13, D:7) an arrow (26, 12, D:7) 15 arrows a +0 shortbow (27, 13, D:7) 2 arrows (31, -9, D:7) a poisoned needle (32, -9, D:7) 18 arrows a +0 shortbow (32, 20, D:7) an arrow (33, -12, D:7) a stone (33, -11, D:7) a +0 leather armour (33, -10, D:7) a +0 dagger (33, -9, D:7) a poisoned needle (33, 19, D:7) 2 arrows (34, -9, D:7) 5 stones 8 poisoned needles a +0 club a +0 blowgun (34, -8, D:7) 4 stones a +0 dagger (34, -7, D:7) a stone (35, 14, D:7) 14 stones (35, 21, D:7) an arrow (36, -8, D:7) a poisoned needle (37, -8, D:7) a stone (38, -5, D:7) a stone (38, 2, D:7) a book of Alchemy (39, 32, D:7) 13 poisoned bolts (39, 33, D:7) a +0 dagger a +0 leather armour (40, 15, D:7) a cursed +0 leather armour Level 8 of the Dungeon (0, 0, D:8) a +0 short sword (4, -21, D:8) a +0 quarterstaff (7, -13, D:8) a +0 giant spiked club (10, -15, D:8) a +0 scale mail (12, -6, D:8) a cursed +0 trident (25, -38, D:8) 23 arrows the Ecumenical Temple Level 3 of the Abyss (2, 4, Abyss:3) a wand of iceblast (0/15) a +0 plate armour (6, 7, Abyss:3) a +0 robe