George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (9, 12, D:1) a +0 club (14, -2, D:1) a +0 club (17, -39, D:1) 13 stones (17, -30, D:1) a +0 club (25, -15, D:1) a cursed -2 whip (29, -33, D:1) a +0 ring mail (42, -25, D:1) a +0 whip (44, -32, D:1) a +2 buckler (60, -26, D:1) a +0 club (65, -8, D:1) a +0 club (69, -40, D:1) 23 stones Level 2 of the Dungeon (0, 0, D:2) a cursed +0 club (22, -32, D:2) 17 stones (25, 7, D:2) a stone (25, 8, D:2) a stone (26, 10, D:2) a +0 dagger (27, 10, D:2) a +0 club a +0 hunting sling 10 stones (32, 5, D:2) a +0 pair of boots (32, 10, D:2) a +0 mace (40, -14, D:2) a +0 ring mail (42, 4, D:2) a stone (43, 4, D:2) a stone (44, 4, D:2) a stone (45, 2, D:2) a +0 hunting sling (46, 4, D:2) a +0 short sword (58, -17, D:2) 7 poisoned needles Level 3 of the Dungeon (0, 0, D:3) a +0 shield (8, -11, D:3) a +0 club (11, -29, D:3) 25 stones (11, -9, D:3) a +0 robe (12, 2, D:3) 20 stones (13, -5, D:3) 9 poisoned needles (21, -20, D:3) a +0 scale mail (24, -16, D:3) a +0 spear (27, -26, D:3) a +0 hunting sling (33, -1, D:3) a cursed -2 buckler (34, -34, D:3) a +0 whip (36, 1, D:3) a +0 club (37, -33, D:3) a stone (37, -32, D:3) a stone (37, -27, D:3) a +1 mace of crushing (39, -10, D:3) a +0 club (44, -18, D:3) a +0 falchion (48, -5, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 helmet (2, -3, D:4) 23 stones (4, -5, D:4) a +0 whip a +0 leather armour (5, -6, D:4) a +0 dagger a +0 robe (5, -5, D:4) a +0 short sword a cursed -2 hand axe a +0 scale mail (6, -4, D:4) a +0 dagger a +0 robe (17, -15, D:4) 26 stones (20, -15, D:4) a +0 whip (21, -4, D:4) a cursed -2 leather armour (25, 1, D:4) 14 sling bullets (27, -11, D:4) a +0 rapier (33, 8, D:4) a +0 mace a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 6 tomahawks (4, 3, D:5) a +0 robe (18, 38, D:5) 13 stones (21, 5, D:5) a +0 dagger of venom a +0 robe (21, 7, D:5) a +0 dagger a +0 shortbow 10 arrows a +0 war axe (21, 15, D:5) a +0 chain mail (23, 4, D:5) an arrow (23, 35, D:5) a +0 chain mail (24, 28, D:5) a +0 flail (25, 3, D:5) an arrow (26, 2, D:5) an arrow (26, 3, D:5) an arrow (26, 10, D:5) 20 arrows (27, 2, D:5) 3 arrows (28, 2, D:5) a +0 club (30, 10, D:5) a +0 plate armour (33, -6, D:5) a +0 hunting sling (34, -6, D:5) 9 poisoned needles (44, 41, D:5) an uncursed staff of power (52, 36, D:5) a +0 dagger a +0 ring mail (54, 35, D:5) a cursed +0 club (54, 36, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) 27 stones (11, -1, D:6) 14 stones (16, 36, D:6) 21 poisoned needles (20, -11, D:6) a +0 leather armour (21, 22, D:6) a +0 short sword a +0 club a +0 dagger a cursed +0 robe a +0 dagger a cursed -2 robe a +0 long sword a +0 chain mail (24, 9, D:6) a +1 hand axe of electrocution (26, -19, D:6) 14 sling bullets (26, 4, D:6) a +0 dagger a +0 robe a cursed -3 war axe a +0 chain mail (26, 6, D:6) a +0 dagger of venom a +0 robe (27, 4, D:6) a +0 club a +0 leather armour (27, 5, D:6) a +0 dagger a +0 scale mail (32, 25, D:6) a +0 dagger a cursed +0 robe (35, -4, D:6) 16 arrows of flame (58, 4, D:6) an uncursed ring of teleportation Level 7 of the Dungeon [Shop] Huilat's Antique Weapon Boutique a +0 club (30 gold) a +0 short sword (90 gold) a +0 hand axe (90 gold) a +0 morningstar (120 gold) a +0 dagger (60 gold) a +0 morningstar (120 gold) a +0 spear (90 gold) a +0 rapier (120 gold) a +0 quarterstaff (120 gold) (0, 0, D:7) a cursed -3 spear (1, 10, D:7) a +0 dagger a +0 short sword a +0 dagger of draining a +0 ring mail (2, 4, D:7) 12 stones (6, 13, D:7) a +0 dagger (10, 37, D:7) a +0 shortbow 9 arrows (12, -8, D:7) a +0 ring mail (29, 4, D:7) a wand of random effects (21/48) (36, 21, D:7) a book of Annihilations (51, 28, D:7) a +0 whip (56, 5, D:7) a +0 flail a +0 chain mail (56, 8, D:7) the +5 long sword "Arbiter" {drain, rN+ MR++ Dex+3 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. The Shining One disapproves of the use of such an item. (56, 20, D:7) a cursed ring of teleportation (57, 5, D:7) a +0 club a +0 hand axe a +0 chain mail 5 tomahawks of returning (57, 6, D:7) a +0 club a +0 leather armour Level 8 of the Dungeon (1, 15, D:8) a +0 long sword (7, -4, D:8) 25 arrows (8, 12, D:8) a cursed +0 robe (16, 21, D:8) a cursed +3 mace a +0 robe a +2 great sword a +0 robe (17, 20, D:8) a +3 short sword a +0 robe (20, -1, D:8) a +0 leather armour (30, 2, D:8) a +0 shortbow (35, 31, D:8) a +3 dagger (35, 32, D:8) a +0 whip a +0 robe (41, -2, D:8) a +0 spear (43, -1, D:8) a +0 flail of holy wrath (44, 28, D:8) a +0 giant club a +0 giant club (45, -4, D:8) an uncursed staff of poison (46, -10, D:8) a +0 giant spiked club (57, 13, D:8) a +0 hand axe (65, -12, D:8) a +0 plate armour Level 9 of the Dungeon (0, 0, D:9) a +0 flail (9, 21, D:9) a +0 shortbow 11 poisoned arrows (11, 21, D:9) a poisoned arrow (12, 21, D:9) a poisoned arrow (13, 22, D:9) 2 poisoned arrows (14, 23, D:9) a poisoned arrow (15, 24, D:9) a poisoned arrow (16, 0, D:9) a +0 mace (16, 1, D:9) a +0 dagger (17, 1, D:9) a +0 mace a +0 whip a +0 leather armour (20, 7, D:9) a +0 hand axe a +0 animal skin (22, -1, D:9) a +0 centaur barding (27, 9, D:9) a -2 glaive a +0 animal skin Level 10 of the Dungeon (0, 0, D:10) a +0 naga barding (1, 3, D:10) a +0 mace (3, -9, D:10) the +7 war axe of the Jolly Eyes {freeze, MP+9 Str-2 Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your dexterity (+3). It affects your magic capacity (+9). (11, -10, D:10) a +0 giant club (29, -17, D:10) a +0 dagger (32, -8, D:10) a +0 short sword (36, 12, D:10) a potion of brilliance a potion of invisibility 2 potions of poison (36, 13, D:10) a +0 leather armour (48, -14, D:10) a +0 club (48, -12, D:10) a +0 trident a +0 plate armour (49, -14, D:10) a +0 hand axe (49, -12, D:10) a +0 falchion a +0 leather armour (49, -11, D:10) a +0 ring mail (50, -16, D:10) a +0 ring mail (51, -19, D:10) a +0 whip (52, -19, D:10) a tomahawk (52, -18, D:10) 3 tomahawks (52, -17, D:10) a +0 mace a +0 plate armour (52, 14, D:10) a +0 giant spiked club (54, -29, D:10) 17 stones (56, -18, D:10) a +0 dagger a +0 club (56, -17, D:10) a +0 club a +0 leather armour a +0 club (57, -15, D:10) a +0 dagger a +0 leather armour a +0 whip a +0 chain mail a +0 hand axe (57, -14, D:10) a +0 falchion (58, -18, D:10) an uncursed ring of flight (58, -16, D:10) a +0 ring mail a +0 whip (59, 12, D:10) a +0 giant club (60, -19, D:10) a +0 flail a +0 dagger a +0 leather armour (60, -17, D:10) a cursed -2 ring mail a +2 mace of draining a +0 leather armour a +0 club a +0 ring mail (61, -18, D:10) 2 tomahawks (61, -17, D:10) a +0 dagger a +0 hand axe 2 tomahawks a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) 8 sling bullets (17, -12, D:11) a +0 club (19, -15, D:11) a +0 short sword (still there?) a bat corpse (still there?) (24, -21, D:11) a +1 helmet the Ecumenical Temple