George Level 1 of the Dungeon (2, -3, D:1) a +0 short sword (2, 29, D:1) a +0 club (4, -5, D:1) a +0 dagger (5, 11, D:1) a cursed +0 robe (9, 3, D:1) 16 arrows of flame (11, 5, D:1) 14 stones (14, 28, D:1) 26 stones (21, 16, D:1) a +0 hunting sling (25, 4, D:1) a +0 ring mail (25, 17, D:1) a +0 club (26, 16, D:1) 2 stones (26, 17, D:1) a cursed -1 dagger (26, 23, D:1) 15 stones (27, 16, D:1) a +0 dagger (27, 17, D:1) a +0 club (28, 35, D:1) a +0 mace (31, 18, D:1) a +0 club (37, 2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling a +0 club 15 stones a goblin corpse (skeletalised by now) (1, 1, D:2) a +0 leather armour (2, 1, D:2) a stone (3, 1, D:2) a stone (6, -25, D:2) a +0 hunting sling (9, -22, D:2) a +0 club (14, -27, D:2) a +0 club (15, -28, D:2) 10 poisoned needles (29, -25, D:2) a +0 scale mail (32, 3, D:2) 6 stones (34, -3, D:2) a +0 spear (39, -4, D:2) 21 stones (45, 2, D:2) a potion of heal wounds