George Level 1 of the Dungeon (4, 14, D:1) a +0 robe (6, 22, D:1) a +0 ring mail (16, 24, D:1) 8 curare-tipped needles (17, 11, D:1) a stone (17, 20, D:1) a +0 shield (19, 8, D:1) a stone (19, 9, D:1) a stone (19, 13, D:1) a stone (20, 7, D:1) a +0 whip (32, 19, D:1) 21 stones (33, 18, D:1) a +0 leather armour (33, 24, D:1) 7 tomahawks (36, 24, D:1) a +0 short sword (37, -4, D:1) a +0 whip (43, 35, D:1) 18 stones (48, -3, D:1) a stone (49, -3, D:1) a stone (49, -1, D:1) a stone (49, 16, D:1) a +0 dagger a +0 leather armour (50, -3, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 club (13, 0, D:2) 23 bolts (20, 7, D:2) a +0 club (25, 25, D:2) a cursed +0 ring mail (27, 20, D:2) a +0 mace (49, 26, D:2) a +0 leather armour (58, 26, D:2) a +0 whip (60, 24, D:2) a +0 quarterstaff Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (0, 1, D:3) a rat corpse (skeletalised by now) (3, -1, D:3) a +2 centaur barding (4, 12, D:3) a +0 ring mail (6, -3, D:3) 16 bolts (9, 13, D:3) a giant newt corpse (skeletalised by now) (10, 16, D:3) 23 arrows (15, 8, D:3) a potion of lignification (17, -11, D:3) a +0 spear (18, 1, D:3) a jackal corpse (18, 3, D:3) a jackal corpse (20, -7, D:3) a +0 dagger a +0 leather armour a +0 whip a +0 falchion (20, 2, D:3) a +0 robe a +0 dagger (21, -6, D:3) a +0 flail a +0 dagger a +0 whip a +0 dagger a +0 ring mail (22, -4, D:3) 4 large rocks (22, 2, D:3) a +0 scale mail (unseen) (22, 3, D:3) a jackal corpse (24, -4, D:3) a +0 mace (28, 14, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) 2 fruits (1, -1, D:4) a meat ration (7, -6, D:4) a +0 falchion an orc corpse (8, -6, D:4) a jackal corpse (11, -2, D:4) a potion of flight