George Level 1 of the Dungeon (9, 11, D:1) 20 stones (12, 10, D:1) a +0 leather armour (13, 7, D:1) a stone (14, 2, D:1) a stone (14, 3, D:1) a stone (14, 4, D:1) a stone (15, 0, D:1) a stone (21, 5, D:1) 24 stones (22, 1, D:1) a +0 club (29, 1, D:1) 9 poisoned needles (33, -1, D:1) a +0 club (34, 33, D:1) 13 poisoned needles (41, 17, D:1) a stone (41, 18, D:1) a stone (42, 16, D:1) a stone (43, 15, D:1) a stone (44, 29, D:1) a +0 club (45, 12, D:1) a +0 club (48, -5, D:1) a +0 club (52, 31, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (7, -25, D:2) a +0 dagger (19, -30, D:2) 14 sling bullets (28, -18, D:2) a +0 club a +0 hunting sling 26 sling bullets (28, -15, D:2) a sling bullet (28, -14, D:2) a sling bullet (29, -12, D:2) a sling bullet (33, -20, D:2) a +0 club (34, -33, D:2) 3 stones (34, -32, D:2) a +0 short sword (36, -34, D:2) a stone (37, -34, D:2) 2 stones (37, -13, D:2) a +0 dagger (47, -20, D:2) a +0 ring mail (51, -7, D:2) a stone (51, -5, D:2) a +0 dagger (52, -10, D:2) a +0 whip (52, -8, D:2) a stone (55, 2, D:2) a +3 quarterstaff of chaos (58, 1, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) 27 stones (5, 10, D:3) a +0 ring mail (6, 4, D:3) a +0 dagger (8, 7, D:3) a +0 short sword (9, 5, D:3) a +0 dagger a +0 scale mail (13, 7, D:3) a +0 leather armour (23, 12, D:3) 17 stones (27, 6, D:3) a +0 dagger a +0 robe a +0 short sword a cursed -2 club a +0 mace (29, 36, D:3) a +0 spear (34, -4, D:3) a +0 club (36, 3, D:3) a +2 mace of holy wrath a +2 leather armour of fire resistance (36, 5, D:3) a +0 war axe a +0 mace a +0 scale mail a +0 dagger a +0 robe (36, 40, D:3) a +0 halberd a +0 leather armour (39, 8, D:3) a +0 dagger (46, 11, D:3) a +0 spear (47, 4, D:3) a +0 trident Level 4 of the Dungeon (9, -22, D:4) a +0 club (12, -8, D:4) the +3 whip "Mucsec" {antimagic, rElec Int-3 Dex+6 Stlth+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (-3). It affects your dexterity (+6). It insulates you from electricity. It makes you more stealthy. (14, -10, D:4) a +0 spear (14, -9, D:4) a cursed +0 whip (15, -11, D:4) a +0 club (16, -8, D:4) a +0 club (39, 12, D:4) a +0 mace (44, -14, D:4) a +0 ring mail (45, -24, D:4) 11 arrows Level 5 of the Dungeon (0, 0, D:5) 18 stones (21, -18, D:5) a +0 scale mail Level 6 of the Dungeon (0, 0, D:6) a potion of ambrosia 2 potions of lignification (10, 43, D:6) a +0 dagger (12, 4, D:6) a +2 dagger of speed a +0 robe (13, 4, D:6) a +0 dagger a +0 robe a +0 club a +2 flail of protection a +0 flail (21, 7, D:6) a +0 club a +0 leather armour a +2 dagger of venom a +0 war axe a +0 plate armour a +0 dagger a +0 ring mail (22, 8, D:6) a +0 dagger a +0 leather armour a +0 flail (22, 9, D:6) 25 stones (23, 7, D:6) a +0 dagger a +0 robe (24, 42, D:6) 2 large rocks (26, 25, D:6) 17 sling bullets (29, 41, D:6) 9 sling bullets (46, 3, D:6) a +0 club (49, 3, D:6) a book of Envenomations (49, 47, D:6) a +0 mace (51, 28, D:6) a +0 long sword (51, 40, D:6) the +0 spear "Nuli" {flame, rPois Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from poison. (54, 4, D:6) a +0 giant club (58, 30, D:6) 9 stones (59, 11, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 leather armour a +0 hunting sling 25 sling bullets a +4 quarterstaff of crushing (1, -1, D:7) a sling bullet (3, 19, D:7) a +0 robe a +0 dagger (3, 20, D:7) a +0 short sword (4, -10, D:7) a +0 dagger (4, 16, D:7) a scroll of random uselessness (4, 20, D:7) a +0 hand axe (4, 21, D:7) a +0 leather armour a +0 flail (4, 22, D:7) a steel tomahawk (5, -16, D:7) a +0 blowgun a +0 whip 22 poisoned needles (5, -15, D:7) a +0 whip of venom a +0 giant spiked club a +0 short sword 5 stones (5, -13, D:7) a stone a +0 dagger (5, -12, D:7) a +0 whip 5 stones (5, 17, D:7) a steel tomahawk (5, 20, D:7) a +0 mace (6, 15, D:7) a steel tomahawk (15, 10, D:7) a cursed +0 dagger a +0 robe (16, 25, D:7) a book of Party Tricks (21, 29, D:7) 15 sling bullets (26, 30, D:7) a +0 chain mail (28, 25, D:7) a +0 hand axe (34, -3, D:7) 12 arrows of flame (38, -10, D:7) a +0 robe Level 8 of the Dungeon (2, -1, D:8) a +0 club (2, 2, D:8) a +0 giant club (3, -2, D:8) a +0 whip (4, -4, D:8) a +0 club (4, -3, D:8) a +0 club a +0 leather armour (5, -2, D:8) a +0 spear (9, -21, D:8) a +0 scale mail (10, 18, D:8) a +0 dagger (11, 17, D:8) a +0 flail (11, 18, D:8) a +0 spear (11, 19, D:8) a +0 whip a +0 leather armour a +0 giant spiked club (12, 16, D:8) a cursed +0 leather armour (12, 19, D:8) a +0 spear (16, -13, D:8) 14 arrows (16, 11, D:8) a +0 trident (19, 3, D:8) a +0 trident (20, 23, D:8) a +0 hand axe (23, 11, D:8) an arrow (23, 29, D:8) a +0 mace (24, 8, D:8) 2 arrows (24, 9, D:8) an arrow (24, 29, D:8) 16 stones (25, 5, D:8) a +0 shortbow 13 arrows (26, 1, D:8) a +0 war axe (27, 5, D:8) 15 arrows (31, 24, D:8) 7 needles of confusion (40, 29, D:8) 8 silver sling bullets Level 9 of the Dungeon (0, 0, D:9) a +0 club (11, 12, D:9) a +0 giant spiked club a +0 giant spiked club (16, 4, D:9) 16 stones (26, -1, D:9) 11 sling bullets of frost (27, 28, D:9) 25 bolts (31, 30, D:9) a +0 club an orc corpse (skeletalised by now) (31, 32, D:9) a +0 hand axe a tomahawk of dispersal an orc corpse (skeletalised by now) (32, 32, D:9) a +0 trident a +0 scale mail an orc corpse (skeletalised by now) (35, 2, D:9) 4 potions of brilliance (36, -21, D:9) a +0 leather armour (36, 2, D:9) a +0 mace (36, 23, D:9) 6 poisoned needles (37, -13, D:9) a +0 robe (39, 29, D:9) 2 potions of brilliance (41, -22, D:9) a +0 quarterstaff (42, -24, D:9) a +0 falchion (44, 5, D:9) a potion of poison (53, 5, D:9) a +0 hand axe (53, 6, D:9) a +0 whip a +0 vampiric hand axe a +0 leather armour 4 steel tomahawks (54, 5, D:9) a +0 club a steel tomahawk Level 10 of the Dungeon (0, 0, D:10) 7 gold pieces (1, -1, D:10) 19 gold pieces the Ecumenical Temple