George Level 1 of the Dungeon (0, 0, D:1) 15 arrows (2, -28, D:1) 20 arrows (2, -26, D:1) a giant newt corpse (skeletalised by now) (4, -38, D:1) a +0 club (6, -10, D:1) a +0 robe (12, -8, D:1) a +0 leather armour (13, -39, D:1) a +0 club (14, -25, D:1) 9 stones (21, -27, D:1) a +0 robe (24, -50, D:1) a +0 club (25, -30, D:1) a +0 short sword (28, -49, D:1) a bat corpse (skeletalised by now) (28, -1, D:1) a +0 club (29, -50, D:1) a cursed -3 club (32, -53, D:1) an uncursed amulet of faith (35, -41, D:1) 12 bolts of frost (36, -14, D:1) a +0 dagger (47, -56, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a potion of resistance (5, 2, D:2) 19 sling bullets (12, -9, D:2) 24 stones (13, -1, D:2) a +0 club (18, -25, D:2) a +0 club a hobgoblin corpse (23, -11, D:2) a +0 club (23, -10, D:2) a giant cockroach corpse (29, 3, D:2) a +0 robe (30, 5, D:2) an adder skeleton (30, 6, D:2) a +0 dagger (30, 7, D:2) a quokka corpse (37, -5, D:2) a bat corpse (39, -6, D:2) a +0 club (42, -5, D:2) a +0 mace