George Level 1 of the Dungeon (0, 0, D:1) 9 arrows of flame (3, 29, D:1) a +0 dagger (18, 42, D:1) a +1 whip of electrocution (22, 5, D:1) a +0 dagger (23, 23, D:1) a +0 club (25, -6, D:1) 19 sling bullets of flame (25, 12, D:1) a +0 club (29, 32, D:1) a +0 club (30, -1, D:1) a +0 leather armour a +0 dagger (41, 12, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a cursed -1 club (1, 29, D:2) a +3 dagger (5, -12, D:2) a +0 club (14, 13, D:2) a +0 club (30, 1, D:2) a +0 long sword (33, -4, D:2) a giant gecko skeleton (39, -6, D:2) a +0 whip a +0 robe (51, -8, D:2) 16 stones (54, 7, D:2) a giant newt corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 19 arrows (2, 8, D:3) a +0 halberd (5, 14, D:3) a +0 ring mail (11, 17, D:3) a +0 dagger a +0 robe the human skeleton of Jessica (13, 20, D:3) an adder corpse (16, 33, D:3) a stone