George Level 1 of the Dungeon (0, 8, D:1) a +0 dagger 4 stones (7, 14, D:1) a +0 leather armour (16, 12, D:1) a +0 shield (29, -18, D:1) a +0 club (29, 13, D:1) a +0 club (34, 1, D:1) a +0 whip (37, 5, D:1) a +2 hand axe of electrocution (39, -25, D:1) a +0 dagger (49, -27, D:1) a +0 club (50, -10, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a cursed +0 club (1, 30, D:2) a +0 mace (9, -8, D:2) a +0 club (13, 4, D:2) a +0 whip a goblin corpse (skeletalised by now) (16, 13, D:2) a +0 club (16, 30, D:2) a +0 leather armour (17, 13, D:2) 21 stones (17, 30, D:2) 13 bolts of frost (19, 26, D:2) 15 sling bullets (20, 16, D:2) a +0 club (26, 4, D:2) 19 stones (31, 34, D:2) a +0 club (35, 14, D:2) a +0 scythe a +0 robe (35, 29, D:2) a +0 club (35, 30, D:2) a +0 mace (39, 6, D:2) a stone (40, 7, D:2) a stone (40, 12, D:2) a +0 club (41, 8, D:2) a stone (41, 9, D:2) a stone (42, 10, D:2) a stone (43, 14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 shield (0, 1, D:3) a giant gecko corpse (1, 25, D:3) a +0 mace (3, 21, D:3) a bat corpse (skeletalised by now) (5, 25, D:3) a +0 dagger (7, 34, D:3) 17 sling bullets (7, 39, D:3) a +0 dagger a kobold corpse (skeletalised by now) (11, 34, D:3) a rat corpse (skeletalised by now) (17, 19, D:3) a +0 mace (19, 17, D:3) a quokka skeleton (19, 21, D:3) a +0 robe (33, 10, D:3) 17 stones (37, 11, D:3) a +0 robe (41, 19, D:3) 25 arrows Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe (6, 6, D:6) a +0 club (unseen) (7, 0, D:6) a +0 war axe (8, 8, D:6) 22 stones