George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (8, -4, D:1) 27 arrows (16, -2, D:1) 6 needles of confusion (22, -28, D:1) a stone (22, -27, D:1) a stone (22, -26, D:1) a stone (22, -24, D:1) a stone (32, -31, D:1) 25 arrows Level 2 of the Dungeon (1, -37, D:2) a +0 dagger (2, 16, D:2) 18 stones (4, -4, D:2) a +0 whip (6, -31, D:2) a +0 club (16, -14, D:2) a +0 club (18, -8, D:2) a +0 spear (19, -12, D:2) a +0 robe (20, -4, D:2) a +0 club (24, -35, D:2) 22 stones (27, -9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 flail a +0 chain mail (7, -1, D:3) a +0 ring mail (11, -1, D:3) a +0 scale mail (19, 17, D:3) a +0 pair of gloves (22, 22, D:3) a +0 rapier (24, 16, D:3) a +0 club a goblin skeleton (26, 22, D:3) 24 arrows (31, 8, D:3) a cursed +0 mace (33, 18, D:3) a bat corpse (skeletalised by now) (33, 19, D:3) a cursed +0 hunting sling