George Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 2, D:1) a +0 club (13, 37, D:1) a cursed -2 club (25, 11, D:1) a stone (25, 12, D:1) a stone (25, 14, D:1) a +0 whip 3 stones (31, 33, D:1) a +0 dagger a +0 dagger (37, 19, D:1) 12 bolts (40, -2, D:1) a +0 short sword (42, -1, D:1) a stone (43, 27, D:1) 5 large rocks (49, 16, D:1) a +0 club (57, -2, D:1) 5 silver tomahawks (58, 45, D:1) 10 stones Level 2 of the Dungeon (0, 0, D:2) 15 arrows of dispersal (14, -4, D:2) a +0 whip (14, -1, D:2) a cursed +0 club (20, 17, D:2) a +0 hunting sling (28, -1, D:2) a rat corpse (skeletalised by now) (30, 16, D:2) 24 bolts (34, 19, D:2) 28 stones (38, -14, D:2) a jackal corpse (39, -9, D:2) a stone (41, -9, D:2) a stone (42, -14, D:2) a stone (42, -9, D:2) 2 stones (43, -13, D:2) a stone (43, -11, D:2) 2 stones (43, -10, D:2) 2 stones (43, -9, D:2) a stone (53, -7, D:2) a bat corpse (55, -9, D:2) a +0 dagger a jackal corpse a goblin corpse (57, -17, D:2) a +0 dagger of venom (unseen) (57, -16, D:2) a +0 dagger (unseen) (59, -16, D:2) a stone