George Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -22, D:1) 21 stones (9, -33, D:1) a +0 club (11, 13, D:1) 10 sling bullets (18, 13, D:1) 14 stones (20, -14, D:1) a +0 club (27, 19, D:1) a +0 hunting sling (29, -27, D:1) a +0 whip (31, 4, D:1) a +0 short sword (32, 6, D:1) a cursed -1 hand axe (32, 8, D:1) a stone (32, 9, D:1) a stone (35, -21, D:1) a +0 club (48, 25, D:1) 2 stones (49, -11, D:1) 19 stones (49, 25, D:1) a stone (50, 25, D:1) a +0 short sword (52, 25, D:1) a stone (56, -27, D:1) an uncursed amulet of inaccuracy Level 2 of the Dungeon (0, 0, D:2) 11 arrows (6, -9, D:2) a +0 spear (7, -27, D:2) a rat corpse (skeletalised by now) (8, -30, D:2) a goblin corpse (skeletalised by now) (8, -5, D:2) a giant cockroach corpse (9, -6, D:2) a +0 hand axe of electrocution a goblin corpse (10, -20, D:2) a +1 spear of venom (12, 0, D:2) 17 poisoned needles (16, -7, D:2) a +0 club (17, -7, D:2) a +0 dagger of venom (18, -7, D:2) a +0 club 3 stones (19, -8, D:2) 3 stones (19, -7, D:2) a +0 club a +0 hunting sling 18 stones (20, -11, D:2) 3 stones (20, -5, D:2) 17 bolts (33, -34, D:2) a kobold skeleton (33, -29, D:2) a +0 club (38, -41, D:2) a +0 long sword (42, -6, D:2) a giant newt corpse (skeletalised by now) (42, -5, D:2) a +0 dagger a goblin corpse (skeletalised by now) (42, -1, D:2) a +0 leather armour (44, -27, D:2) a +0 dagger (44, -7, D:2) a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a cursed +0 hand axe (unseen) (1, 0, D:3) a tomahawk (1, 1, D:3) a stone (2, 2, D:3) a stone (4, 4, D:3) a stone