George Level 1 of the Dungeon (0, 0, D:1) a +1 whip of flaming (4, 3, D:1) a +0 club (5, 11, D:1) 11 poisoned needles (7, 11, D:1) a +0 club (34, 2, D:1) a +0 club (37, -2, D:1) 12 poisoned needles (37, -1, D:1) a +0 dagger (45, -20, D:1) a stone (46, -19, D:1) a stone (46, -11, D:1) a +0 dagger (46, 20, D:1) a +0 dagger (49, -18, D:1) a +0 dagger (50, -19, D:1) a +0 club (58, -13, D:1) a +0 robe (60, -14, D:1) 25 sling bullets (60, 12, D:1) a +0 club (60, 13, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (13, -15, D:2) a +0 helmet (14, -22, D:2) a +0 club a +0 hunting sling 21 stones a goblin corpse (15, -19, D:2) a stone (17, -17, D:2) a stone (17, -16, D:2) an adder corpse (18, -16, D:2) 2 stones (19, -17, D:2) a +0 club (20, 9, D:2) a +0 short sword (24, 0, D:2) 16 stones (27, -16, D:2) a +0 war axe (28, 10, D:2) a giant cockroach corpse (34, -19, D:2) the felid corpse of Natasha (skeletalised by now) (35, 7, D:2) a +0 club a goblin corpse (skeletalised by now) (36, -16, D:2) a quokka corpse (skeletalised by now) (40, -12, D:2) 6 tomahawks