George Level 1 of the Dungeon (0, 0, D:1) a +0 club (0, 2, D:1) 12 stones (1, -39, D:1) a +0 club (7, -40, D:1) 20 bolts (15, -38, D:1) a +0 whip (17, -44, D:1) 17 bolts of flame (30, -49, D:1) a +0 leather armour (40, -9, D:1) 13 arrows of flame (41, -34, D:1) a +0 dagger (48, -19, D:1) a +0 dagger (49, -26, D:1) a +2 dagger of venom Level 2 of the Dungeon (4, 10, D:2) a +0 club (5, 1, D:2) a +0 ring mail (9, 7, D:2) a +0 dagger (12, 19, D:2) 18 stones (19, -18, D:2) a rat corpse (skeletalised by now) (24, 14, D:2) a +0 dagger a +0 animal skin (27, -20, D:2) a giant gecko corpse (skeletalised by now) (31, 7, D:2) 24 arrows (33, 9, D:2) a +0 dagger (35, 6, D:2) a cursed -2 short sword a +0 dagger (37, 1, D:2) a +0 short sword a kobold corpse (skeletalised by now) (38, -8, D:2) a +0 club (39, -3, D:2) a +0 club (40, -5, D:2) a +0 club a stone (40, -4, D:2) a stone (41, 15, D:2) a +0 ring mail (42, 18, D:2) a +0 pair of gloves (45, 18, D:2) 7 stones (45, 21, D:2) a +0 leather armour (46, 7, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (3, 0, D:3) a +0 whip (unseen) (17, 0, D:3) a +0 hand axe