George Level 1 of the Dungeon (0, 0, D:1) a +0 club (15, 7, D:1) a +0 short sword (17, -19, D:1) a +0 dagger (19, 17, D:1) a +0 club (21, -22, D:1) a +0 club (22, 0, D:1) a +0 club (25, 12, D:1) a +0 hunting sling (28, 7, D:1) a +0 dagger (30, -20, D:1) 29 stones (30, 16, D:1) 2 tomahawks (31, 31, D:1) 9 sling bullets (33, -20, D:1) a stone (36, -21, D:1) a +0 whip (39, 18, D:1) a +0 whip (42, 23, D:1) 21 stones (45, -18, D:1) 27 stones (46, -7, D:1) a +0 club (46, -6, D:1) a +0 short sword (47, -20, D:1) a +0 dagger (47, -4, D:1) a stone (48, -3, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) a cursed +0 leather armour (7, 12, D:2) a +0 mace (8, 25, D:2) a cursed -2 war axe (15, 18, D:2) a +0 spear (15, 19, D:2) a +0 flail a +0 club (16, 54, D:2) a wand of random effects (28/48) (17, 32, D:2) a cursed -1 club (33, 28, D:2) 14 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 long sword a scroll of random uselessness (1, 20, D:3) 18 stones (13, 23, D:3) a +0 hunting sling (13, 26, D:3) 10 bolts (15, 28, D:3) 24 stones