George Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 3 stones (4, 0, D:1) a stone (5, 1, D:1) a stone (10, -4, D:1) a cursed +0 dagger (24, 24, D:1) a +0 whip (25, -5, D:1) 24 stones (27, -7, D:1) a +0 dagger (27, 24, D:1) a +0 whip (32, 42, D:1) a cursed -1 club (46, 10, D:1) 22 stones (49, -14, D:1) a +0 whip Level 2 of the Dungeon (3, 21, D:2) a +0 robe (3, 28, D:2) a cursed -3 club (14, 41, D:2) a +0 spear (15, 26, D:2) a stone (15, 40, D:2) 11 silver bolts (17, 36, D:2) a +0 leather armour (21, 7, D:2) a +0 mace (26, 32, D:2) a +0 club (33, 11, D:2) 21 bolts (35, 21, D:2) a +0 whip (39, 41, D:2) 5 arrows (43, 5, D:2) 20 stones (52, 11, D:2) a +0 whip (62, 44, D:2) 24 arrows Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour a cursed +0 falchion (0, 15, D:3) a +0 scale mail a +0 club (15, 14, D:3) a +0 ring mail (15, 21, D:3) a +1 naga barding (18, 13, D:3) 22 sling bullets (22, 0, D:3) a cursed +0 leather armour (22, 19, D:3) a +0 dagger (29, 12, D:3) 13 sling bullets (42, 32, D:3) a +0 robe (44, 18, D:3) 9 bolts of flame (47, -17, D:3) a +0 club a +0 club (53, 26, D:3) a +0 dagger a +0 hunting sling 27 stones (56, 27, D:3) a stone (57, 27, D:3) a stone Level 4 of the Dungeon (0, 0, D:4) the +2 leather armour of Seryogau {*Drain rElec Str-2 Dex+9} It affects your strength (-2). It affects your dexterity (+9). It insulates you from electricity. It causes draining when unequipped. (18, -3, D:4) a hound corpse (20, -9, D:4) a hound corpse (20, 24, D:4) a +0 ring mail (35, 27, D:4) 17 bolts (37, 5, D:4) a +0 long sword (41, -16, D:4) a +0 mace (41, -5, D:4) a +0 short sword (41, 23, D:4) an adder corpse (43, 4, D:4) a +0 hand axe a +0 club a +0 dagger a +0 robe a +0 dagger a +0 robe (48, 24, D:4) a scroll of teleportation (50, 3, D:4) a +0 leather armour (52, 25, D:4) a +0 dagger