George Level 1 of the Dungeon (0, 0, D:1) a cursed +0 dagger (2, -10, D:1) a +0 club (10, -10, D:1) a +0 hand axe (12, -27, D:1) a +0 short sword a +0 whip a stone (14, -26, D:1) a stone (16, -27, D:1) a stone (22, -11, D:1) a +0 club (27, -60, D:1) 18 bolts of penetration (29, -29, D:1) a +0 club (33, -26, D:1) a +0 leather armour (34, 2, D:1) a stone (37, 0, D:1) a cursed -3 short sword (40, -34, D:1) 19 arrows (42, -51, D:1) 20 arrows (55, -35, D:1) a +0 dagger (56, -30, D:1) a stone (56, -29, D:1) a +0 dagger (56, -28, D:1) a +0 short sword a stone Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (2, 15, D:2) a potion of lignification (6, 19, D:2) a +0 club (12, 24, D:2) a +0 ring mail (17, 26, D:2) 7 arrows (18, 32, D:2) a cursed +0 helmet (21, 0, D:2) a +0 hunting sling (29, 14, D:2) a +0 leather armour (30, 21, D:2) a +0 club (30, 22, D:2) a +0 club