George Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (1, 10, D:1) a +0 club (1, 34, D:1) a +0 club (2, 4, D:1) a +0 hunting sling (2, 33, D:1) a +0 club (9, 6, D:1) a +0 robe (10, 40, D:1) a +0 club (12, 27, D:1) 10 stones (13, 19, D:1) a +0 robe (14, 21, D:1) a +0 club (14, 23, D:1) a +0 whip (17, 4, D:1) a +0 club a +0 hunting sling 24 stones a ball python skeleton (17, 5, D:1) a +0 club (20, 2, D:1) a +0 whip a hobgoblin corpse (skeletalised by now) (20, 33, D:1) a +0 club (21, 5, D:1) a stone (21, 33, D:1) a rat corpse (21, 36, D:1) a +0 leather armour (26, 40, D:1) a +0 club (27, 48, D:1) a cursed -1 dagger (38, 19, D:1) a +0 club (39, 21, D:1) a cursed +0 club Level 2 of the Dungeon (0, 0, D:2) a throwing net (still there?) a throwing net (still there?) (0, 4, D:2) a javelin (2, 9, D:2) a +0 dagger a goblin corpse (3, -5, D:2) 2 javelins (3, -4, D:2) a javelin (3, -2, D:2) a javelin (3, -1, D:2) a javelin (3, 0, D:2) a +0 flail (3, 10, D:2) a bat corpse